Threads: integrate Action with Timers and rework the signalling model a bit
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@ -17,6 +17,7 @@
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#include "threads_primitivethread.hpp"
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#include "threads_signal.hpp"
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#include "threads_timer.hpp"
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namespace Threads
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{
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@ -36,14 +37,53 @@ public:
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(*dd)();
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},
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this, name, priority, stack_size),
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msg_queue_(xQueueCreate(queue_size, sizeof(value_type))), signal_(*this)
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msg_queue_(xQueueCreate(queue_size, sizeof(value_type))), signal_(this)
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{
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assert(msg_queue_);
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}
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virtual ~Actor() {}
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Signallable<value_type>* getSignal()
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template<typename T>
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struct Signal : Signallable<T>
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{
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using parent = Actor<CRTP, Ts...>;
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static_assert(std::is_convertible_v<T, parent::value_type>, "value_type cannot be constructed from T.");
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explicit Signal(parent* q)
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: q_(q)
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{}
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bool emit(const T& data) override
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{
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parent::value_type to_send = data;
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const BaseType_t success = xQueueSend(q_->msg_queue_, &to_send, 0);
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return success == pdTRUE;
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}
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std::pair<bool, BaseType_t> emitFromIsr(const T& data) override
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{
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parent::value_type to_send = data;
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BaseType_t was_awoken = pdFALSE;
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const BaseType_t success = xQueueSendFromISR(q_->msg_queue_, &to_send, &was_awoken);
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return {success == pdTRUE, was_awoken};
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}
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private:
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parent* q_;
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};
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template<typename U>
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Signal<U> getSignal()
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{
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static_assert(std::is_convertible_v<U, value_type>, "value_type cannot be constructed from U.");
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return Signal<U>(this);
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}
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Signallable<value_type>* getStaticSignal()
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{
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return &signal_;
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}
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@ -89,33 +129,7 @@ private:
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}
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}
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friend struct Signal_;
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struct Signal_ : Signallable<value_type>
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{
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using parent = Actor<CRTP, Ts...>;
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parent& q;
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explicit Signal_(parent& q)
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: q(q)
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{}
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bool emit(const value_type& data) override
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{
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const BaseType_t success = xQueueSend(q.msg_queue_, &data, 0);
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return success == pdTRUE;
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}
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std::pair<bool, BaseType_t> emitFromIsr(const value_type& data) override
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{
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BaseType_t was_awoken = pdFALSE;
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const BaseType_t success = xQueueSendFromISR(q.msg_queue_, &data, &was_awoken);
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return {success == pdTRUE, was_awoken};
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}
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};
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Signal_ signal_;
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Signal<value_type> signal_;
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};
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template<typename CRTP>
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