Threads: make actor and timer classes slightly more debuggable
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@ -32,11 +32,7 @@ public:
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static_assert(std::is_trivially_copyable_v<value_type>, "Ts must be trivially copyable.");
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Actor(const std::uint32_t queue_size, const char* name, const osPriority_t priority, const std::uint32_t stack_size)
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: thread_([](void* d) {
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auto* dd = static_cast<Actor<CRTP, Ts...>*>(d);
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(*dd)();
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},
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this, name, priority, stack_size),
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: thread_(&Actor<CRTP, Ts...>::threadHandler_, this, name, priority, stack_size),
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msg_queue_(xQueueCreate(queue_size, sizeof(value_type))), signal_(this)
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{
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assert(msg_queue_);
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@ -129,6 +125,12 @@ private:
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}
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}
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static void threadHandler_(void* d)
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{
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auto* dd = static_cast<Actor<CRTP, Ts...>*>(d);
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(*dd)();
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}
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Signal<value_type> signal_;
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};
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@ -82,7 +82,8 @@ void Timer::timeoutHandler_(TimerHandle_t timer)
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if (!source)
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return;
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static_cast<Timer*>(source)->signal_->emit(TimeoutSignal{});
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auto* d = static_cast<Timer*>(source);
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d->signal_->emit(TimeoutSignal{});
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}
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}// namespace Threads
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