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@ -18,12 +18,46 @@
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#include "threads_primitivethread.hpp"
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#include "threads_signal.hpp"
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#include "threads_timer.hpp"
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#include "threads_actor_thread.hpp"
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namespace Threads
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{
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class IActor
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{
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public:
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IActor() = delete;
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IActor(ActorThread* thread)
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{
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moveToThread(thread);
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}
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virtual ~IActor()
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{ }
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virtual void init()
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{ }
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virtual void doWork() = 0;
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virtual bool hasWork() = 0;
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void moveToThread(ActorThread* thread)
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{
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assert(thread);
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if (thread_)
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thread_->removeActor_(this);
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thread->acceptActor_(this);
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thread_ = thread;
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}
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protected:
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ActorThread* thread_ = nullptr;
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};
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template<typename CRTP, typename... Ts>
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class Actor
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class Actor : public IActor
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{
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public:
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using value_type = std::variant<Ts...>;
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@ -31,8 +65,8 @@ public:
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static_assert(std::is_default_constructible_v<value_type>, "Ts must be default constructible.");
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static_assert(std::is_trivially_copyable_v<value_type>, "Ts must be trivially copyable.");
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Actor(const std::uint32_t queue_size, const char* name, const osPriority_t priority, const std::uint32_t stack_size)
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: thread_(&Actor<CRTP, Ts...>::threadHandler_, this, name, priority, stack_size),
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Actor(const std::uint32_t queue_size, ActorThread* thread)
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: IActor(thread),
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msg_queue_(xQueueCreate(queue_size, sizeof(value_type))), signal_(this)
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{
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assert(msg_queue_);
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@ -40,6 +74,23 @@ public:
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virtual ~Actor() {}
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void doWork() override
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{
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value_type data{};
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const BaseType_t got = xQueueReceive(msg_queue_, &data, 0);
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if (got == pdTRUE)
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{
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std::visit(Visitor_{this}, data);
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}
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}
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bool hasWork() override
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{
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return uxQueueMessagesWaiting(msg_queue_) > 0;
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}
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template<typename T>
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struct Signal : Signallable<T>
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{
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@ -84,11 +135,7 @@ public:
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return &signal_;
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}
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protected:
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virtual void init() = 0;
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private:
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PrimitiveThread thread_;
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QueueHandle_t msg_queue_;
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struct Visitor_
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@ -108,44 +155,17 @@ private:
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}
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};
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void operator()()
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{
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init();
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value_type data{};
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while (true)
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{
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const BaseType_t got = xQueueReceive(msg_queue_, &data, portMAX_DELAY);
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if (got == pdTRUE)
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{
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std::visit(Visitor_{this}, data);
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}
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}
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}
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static void threadHandler_(void* d)
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{
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auto* dd = static_cast<Actor<CRTP, Ts...>*>(d);
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(*dd)();
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}
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Signal<value_type> signal_;
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};
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template<typename CRTP>
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class Actor<CRTP, void>
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class Actor<CRTP, void> : public IActor
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{
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public:
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using value_type = void;
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Actor(const std::uint32_t queue_size, const char* name, const osPriority_t priority, const std::uint32_t stack_size)
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: thread_([](void* d) {
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auto* dd = static_cast<Actor<CRTP, value_type>*>(d);
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(*dd)();
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},
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this, name, priority, stack_size),
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Actor(const std::uint32_t queue_size, ActorThread* thread)
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: IActor(thread),
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msg_queue_(xQueueCreate(queue_size, sizeof(int))), signal_(*this)
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{
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assert(msg_queue_);
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@ -153,36 +173,32 @@ public:
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virtual ~Actor() {}
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void doWork() override
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{
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int data{};
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const BaseType_t got = xQueueReceive(msg_queue_, &data, 0);
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if (got == pdTRUE)
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{
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auto* crtp = static_cast<CRTP*>(this);
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crtp->onSignal();
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}
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}
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bool hasWork() override
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{
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return uxQueueMessagesWaiting(msg_queue_) > 0;
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}
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Signallable<value_type>* getSignal()
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{
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return &signal_;
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}
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protected:
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virtual void init() = 0;
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private:
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PrimitiveThread thread_;
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QueueHandle_t msg_queue_;
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void operator()()
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{
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init();
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int data;
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while (true)
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{
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const BaseType_t got = xQueueReceive(msg_queue_, &data, portMAX_DELAY);
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if (got == pdTRUE)
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{
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auto* crtp = static_cast<CRTP*>(this);
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crtp->onSignal();
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}
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}
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}
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friend struct Signal_;
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struct Signal_ : Signallable<value_type>
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43
Threads/Inc/threads_actor_thread.hpp
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43
Threads/Inc/threads_actor_thread.hpp
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@ -0,0 +1,43 @@
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/*
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* threads_actor_thread.hpp
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*
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* Created on: Sep 19, 2021
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* Author: erki
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*/
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#ifndef THREADS_ACTOR_THREAD_HPP_
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#define THREADS_ACTOR_THREAD_HPP_
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#include <threads_primitivethread.hpp>
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namespace Threads
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{
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class IActor;
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class ActorThread : PrimitiveThread
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{
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public:
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ActorThread() = delete;
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ActorThread(const ActorThread&) = delete;
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ActorThread(ActorThread&&) = delete;
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ActorThread(const char* name, const osPriority_t priority, const std::uint32_t stack_size)
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: PrimitiveThread(&ActorThread::run_, this, name, priority, stack_size)
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{ }
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private:
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friend class IActor;
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static void run_(void* data);
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void acceptActor_(IActor* actor);
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void removeActor_(IActor* actor);
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std::array<IActor*, 32> actors_;
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};
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}
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#endif /* THREADS_ACTOR_THREAD_HPP_ */
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69
Threads/Src/threads_actor_thread.cpp
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69
Threads/Src/threads_actor_thread.cpp
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@ -0,0 +1,69 @@
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/*
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* threads_actor_thread.cpp
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*
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* Created on: Sep 25, 2021
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* Author: erki
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*/
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#include "threads_actor_thread.hpp"
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#include <algorithm>
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#include "threads_actor.hpp"
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namespace Threads
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{
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void ActorThread::run_(void* data)
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{
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auto* t = reinterpret_cast<ActorThread*>(data);
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for (IActor* p : t->actors_)
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{
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if (p)
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p->init();
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}
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while (true)
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{
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bool remainingWork = false;
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for (IActor* p : t->actors_)
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{
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if (p && p->hasWork())
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{
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p->doWork();
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remainingWork = remainingWork || p->hasWork();
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t->yield();
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}
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}
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if (!remainingWork)
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{
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const bool unused = t->notifyWait(portMAX_DELAY);
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(void)unused;
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}
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}
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}
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void ActorThread::acceptActor_(IActor* actor)
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{
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auto it = std::find(actors_.begin(), actors_.end(), nullptr);
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if (it == actors_.end())
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return;
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*it = actor;
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}
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void ActorThread::removeActor_(IActor* actor)
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{
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auto it = std::find(actors_.begin(), actors_.end(), actor);
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if (it == actors_.end())
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return;
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*it = nullptr;
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}
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}
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