238 lines
4.2 KiB
C++
238 lines
4.2 KiB
C++
/*
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* threads_actor.hpp
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*
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* Created on: Jun 11, 2021
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* Author: erki
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*/
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#ifndef SKULLC_THREADS_ACTOR_HPP_
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#define SKULLC_THREADS_ACTOR_HPP_
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#include <cmsis_os.h>
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#include <freertos_os2.h>
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#include <queue.h>
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#include <type_traits>
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#include <variant>
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#include "threads_primitivethread.hpp"
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#include "threads_signal.hpp"
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#include "threads_timer.hpp"
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#include "threads_actor_thread.hpp"
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namespace Threads
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{
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class IActor
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{
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public:
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IActor() = delete;
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IActor(ActorThread* thread)
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{
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moveToThread(thread);
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}
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virtual ~IActor()
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{ }
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virtual void init()
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{ }
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virtual void doWork() = 0;
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virtual bool hasWork() = 0;
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void moveToThread(ActorThread* thread)
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{
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assert(thread);
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if (thread_)
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thread_->removeActor_(this);
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thread->acceptActor_(this);
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thread_ = thread;
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}
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protected:
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ActorThread* thread_ = nullptr;
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};
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template<typename CRTP, typename... Ts>
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class Actor : public IActor
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{
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public:
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using value_type = std::variant<Ts...>;
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static_assert(std::is_default_constructible_v<value_type>, "Ts must be default constructible.");
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static_assert(std::is_trivially_copyable_v<value_type>, "Ts must be trivially copyable.");
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Actor(const std::uint32_t queue_size, ActorThread* thread)
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: IActor(thread),
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msg_queue_(xQueueCreate(queue_size, sizeof(value_type))), signal_(this)
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{
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assert(msg_queue_);
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}
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virtual ~Actor() {}
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void doWork() override
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{
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value_type data{};
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const BaseType_t got = xQueueReceive(msg_queue_, &data, 0);
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if (got == pdTRUE)
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{
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std::visit(Visitor_{this}, data);
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}
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}
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bool hasWork() override
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{
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return uxQueueMessagesWaiting(msg_queue_) > 0;
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}
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template<typename T>
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struct Signal : Signallable<T>
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{
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using parent = Actor<CRTP, Ts...>;
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static_assert(std::is_convertible_v<T, parent::value_type>, "value_type cannot be constructed from T.");
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explicit Signal(parent* q)
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: q_(q)
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{}
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void emit(const T& data) override
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{
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parent::value_type to_send = data;
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xQueueSend(q_->msg_queue_, &to_send, 0);
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}
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BaseType_t emitFromIsr(const T& data) override
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{
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parent::value_type to_send = data;
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BaseType_t was_awoken = pdFALSE;
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xQueueSendFromISR(q_->msg_queue_, &to_send, &was_awoken);
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return was_awoken;
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}
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private:
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parent* q_;
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};
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template<typename U>
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Signal<U> getSignal()
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{
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static_assert(std::is_convertible_v<U, value_type>, "value_type cannot be constructed from U.");
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return Signal<U>(this);
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}
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Signallable<value_type>* getStaticSignal()
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{
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return &signal_;
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}
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private:
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QueueHandle_t msg_queue_;
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struct Visitor_
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{
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using parent = Actor<CRTP, Ts...>;
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parent* q;
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Visitor_(parent* q)
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: q(q)
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{}
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template<typename U>
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void operator()(const U& u)
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{
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CRTP* s = static_cast<CRTP*>(q);
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s->onSignal(u);
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}
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};
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Signal<value_type> signal_;
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};
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template<typename CRTP>
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class Actor<CRTP, void> : public IActor
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{
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public:
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using value_type = void;
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Actor(const std::uint32_t queue_size, ActorThread* thread)
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: IActor(thread),
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msg_queue_(xQueueCreate(queue_size, sizeof(int))), signal_(*this)
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{
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assert(msg_queue_);
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}
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virtual ~Actor() {}
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void doWork() override
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{
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int data{};
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const BaseType_t got = xQueueReceive(msg_queue_, &data, 0);
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if (got == pdTRUE)
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{
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auto* crtp = static_cast<CRTP*>(this);
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crtp->onSignal();
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}
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}
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bool hasWork() override
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{
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return uxQueueMessagesWaiting(msg_queue_) > 0;
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}
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Signallable<value_type>* getSignal()
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{
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return &signal_;
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}
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private:
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QueueHandle_t msg_queue_;
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friend struct Signal_;
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struct Signal_ : Signallable<value_type>
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{
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using parent = Actor<CRTP, void>;
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parent& q;
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explicit Signal_(parent& q)
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: q(q)
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{}
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void emit() override
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{
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const int data = 0;
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xQueueSend(q.msg_queue_, &data, 0);
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}
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BaseType_t emitFromIsr() override
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{
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const int data = 0;
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BaseType_t was_awoken = pdFALSE;
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xQueueSendFromISR(q.msg_queue_, &data, &was_awoken);
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return was_awoken;
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}
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};
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Signal_ signal_;
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};
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}// namespace Threads
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#endif /* SKULLC_THREADS_ACTOR_HPP_ */
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