skullc-peripherals/Threads/Inc/threads_actor.hpp
Erki 3ccacc2ca9
Some checks failed
continuous-integration/drone/push Build is failing
Threads: initial ActorOutput class
2021-10-24 11:10:42 +03:00

235 lines
4.5 KiB
C++

/*
* threads_actor.hpp
*
* Created on: Jun 11, 2021
* Author: erki
*/
#ifndef SKULLC_THREADS_ACTOR_HPP_
#define SKULLC_THREADS_ACTOR_HPP_
#include <cmsis_os.h>
#include <freertos_os2.h>
#include <queue.h>
#include <type_traits>
#include <variant>
#include "threads_primitivethread.hpp"
#include "threads_signal.hpp"
#include "threads_timer.hpp"
namespace Threads
{
template<typename CRTP, typename... Ts>
class Actor
{
public:
using value_type = std::variant<Ts...>;
static_assert(std::is_default_constructible_v<value_type>, "Ts must be default constructible.");
static_assert(std::is_trivially_copyable_v<value_type>, "Ts must be trivially copyable.");
Actor(const std::uint32_t queue_size, const char* name, const osPriority_t priority, const std::uint32_t stack_size)
: thread_(&Actor<CRTP, Ts...>::threadHandler_, this, name, priority, stack_size),
msg_queue_(xQueueCreate(queue_size, sizeof(value_type))), signal_(this)
{
assert(msg_queue_);
}
virtual ~Actor() {}
template<typename T>
struct Signal : Signallable<T>
{
using parent = Actor<CRTP, Ts...>;
static_assert(std::is_convertible_v<T, parent::value_type>, "value_type cannot be constructed from T.");
explicit Signal(parent* q)
: q_(q)
{}
Signal(const Signal&) = default;
Signal(Signal&&) = default;
Signal& operator=(const Signal&) = default;
Signal& operator=(Signal&&) = default;
void emit(const T& data) override
{
parent::value_type to_send = data;
xQueueSend(q_->msg_queue_, &to_send, 0);
}
BaseType_t emitFromIsr(const T& data) override
{
parent::value_type to_send = data;
BaseType_t was_awoken = pdFALSE;
xQueueSendFromISR(q_->msg_queue_, &to_send, &was_awoken);
return was_awoken;
}
private:
parent* q_;
};
template<typename U>
Signal<U> getSignal()
{
static_assert(std::is_convertible_v<U, value_type>, "value_type cannot be constructed from U.");
return Signal<U>(this);
}
template<typename U>
Signal<U>* getAllocatedSignal()
{
static_assert(std::is_convertible_v<U, value_type>, "value_type cannot be constructed from U.");
return new Signal<U>(this);
}
Signallable<value_type>* getStaticSignal()
{
return &signal_;
}
protected:
virtual void init() = 0;
private:
PrimitiveThread thread_;
QueueHandle_t msg_queue_;
struct Visitor_
{
using parent = Actor<CRTP, Ts...>;
parent* q;
Visitor_(parent* q)
: q(q)
{}
template<typename U>
void operator()(const U& u)
{
CRTP* s = static_cast<CRTP*>(q);
s->onSignal(u);
}
};
void operator()()
{
init();
value_type data{};
while (true)
{
const BaseType_t got = xQueueReceive(msg_queue_, &data, portMAX_DELAY);
if (got == pdTRUE)
{
std::visit(Visitor_{this}, data);
}
}
}
static void threadHandler_(void* d)
{
auto* dd = static_cast<Actor<CRTP, Ts...>*>(d);
(*dd)();
}
Signal<value_type> signal_;
};
template<typename CRTP>
class Actor<CRTP, void>
{
public:
using value_type = void;
Actor(const std::uint32_t queue_size, const char* name, const osPriority_t priority, const std::uint32_t stack_size)
: thread_([](void* d) {
auto* dd = static_cast<Actor<CRTP, value_type>*>(d);
(*dd)();
},
this, name, priority, stack_size),
msg_queue_(xQueueCreate(queue_size, sizeof(int))), signal_(*this)
{
assert(msg_queue_);
}
virtual ~Actor() {}
Signallable<value_type>* getSignal()
{
return &signal_;
}
protected:
virtual void init() = 0;
private:
PrimitiveThread thread_;
QueueHandle_t msg_queue_;
void operator()()
{
init();
int data;
while (true)
{
const BaseType_t got = xQueueReceive(msg_queue_, &data, portMAX_DELAY);
if (got == pdTRUE)
{
auto* crtp = static_cast<CRTP*>(this);
crtp->onSignal();
}
}
}
friend struct Signal_;
struct Signal_ : Signallable<value_type>
{
using parent = Actor<CRTP, void>;
parent& q;
explicit Signal_(parent& q)
: q(q)
{}
void emit() override
{
const int data = 0;
xQueueSend(q.msg_queue_, &data, 0);
}
BaseType_t emitFromIsr() override
{
const int data = 0;
BaseType_t was_awoken = pdFALSE;
xQueueSendFromISR(q.msg_queue_, &data, &was_awoken);
return was_awoken;
}
};
Signal_ signal_;
};
}// namespace Threads
#endif /* SKULLC_THREADS_ACTOR_HPP_ */