skullc-peripherals/Threads/Inc/threads_actor.hpp

129 lines
2.5 KiB
C++

/*
* threads_actor.hpp
*
* Created on: Jun 11, 2021
* Author: erki
*/
#ifndef SKULLC_THREADS_ACTOR_HPP_
#define SKULLC_THREADS_ACTOR_HPP_
#include <cmsis_os.h>
#include <freertos_os2.h>
#include <queue.h>
#include <type_traits>
#include <variant>
#include <threads_actor_thread.hpp>
#include <threads_iactor.hpp>
#include <threads_signal.hpp>
namespace Threads
{
template<typename CRTP, typename... Ts>
class Actor : public IActor
{
public:
using value_type = std::variant<Ts...>;
static_assert(std::is_default_constructible_v<value_type>, "Ts must be default constructible.");
static_assert(std::is_trivially_copyable_v<value_type>, "Ts must be trivially copyable.");
Actor() : IActor(sizeof(value_type)),
signal_(this)
{}
~Actor() override {}
template<typename T>
struct Signal : Signallable<T>
{
using parent = Actor<CRTP, Ts...>;
static_assert(std::is_convertible_v<T, parent::value_type>, "value_type cannot be constructed from T.");
explicit Signal(parent* q)
: q_(q)
{}
Signal(const Signal&) = default;
Signal(Signal&&) = default;
Signal& operator=(const Signal&) = default;
Signal& operator=(Signal&&) = default;
void emit(const T& data) override
{
parent::value_type to_send = data;
q_->dispatchEvent(to_send);
}
BaseType_t emitFromIsr(const T& data) override
{
parent::value_type to_send = data;
return q_->dispatchEventFromIsr(to_send);
}
private:
parent* q_;
};
template<typename U>
Signal<U> getSignal()
{
static_assert(std::is_convertible_v<U, value_type>, "value_type cannot be constructed from U.");
return Signal<U>(this);
}
template<typename U>
Signal<U>* getAllocatedSignal()
{
static_assert(std::is_convertible_v<U, value_type>, "value_type cannot be constructed from U.");
return new Signal<U>(this);
}
Signallable<value_type>* getStaticSignal()
{
return &signal_;
}
void dispatchSignal(const char* data) final
{
dispatchImpl_(data);
}
private:
struct Visitor_
{
using parent = Actor<CRTP, Ts...>;
parent* q;
Visitor_(parent* q)
: q(q)
{}
template<typename U>
void operator()(const U& u)
{
CRTP* s = static_cast<CRTP*>(q);
s->onSignal(u);
}
};
void dispatchImpl_(const char* data)
{
const value_type* signal_data = reinterpret_cast<const value_type*>(data);
std::visit(Visitor_{this}, *signal_data);
}
Signal<value_type> signal_;
};
}// namespace Threads
#endif /* SKULLC_THREADS_ACTOR_HPP_ */