skullc-peripherals/Threads/Inc/threads_actor.hpp
Erki 74d901cc86
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Threads: void specialization for Actor
2021-06-20 23:23:27 +03:00

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/*
* threads_actor.hpp
*
* Created on: Jun 11, 2021
* Author: erki
*/
#ifndef SKULLC_THREADS_ACTOR_HPP_
#define SKULLC_THREADS_ACTOR_HPP_
#include <queue.h>
#include <type_traits>
#include "threads_primitivethread.hpp"
#include "threads_signal.hpp"
namespace Threads
{
template<typename T>
class Actor
{
public:
using value_type = T;
static_assert(std::is_trivially_constructible_v<value_type>, "T must be trivially constructible.");
static_assert(std::is_trivially_copyable_v<value_type>, "T must be trivially copyable.");
Actor(const std::uint32_t queue_size, const char* name, const osPriority_t priority, const std::uint32_t stack_size)
: thread_([](void* d) {
auto* dd = static_cast<Actor<value_type>*>(d);
(*dd)();
},
this, name, priority, stack_size),
msg_queue_(xQueueCreate(queue_size, sizeof(value_type))), signal_(*this)
{
assert(msg_queue_);
}
Signallable<value_type>* getSignal()
{
return &signal_;
}
protected:
virtual void init() = 0;
virtual void onSignal(const value_type& data) = 0;
private:
PrimitiveThread thread_;
QueueHandle_t msg_queue_;
void operator()()
{
init();
value_type data;
while (true)
{
const BaseType_t got = xQueueReceive(msg_queue_, &data, portMAX_DELAY);
if (got == pdTRUE)
{
onSignal(data);
}
}
}
friend struct Signal_;
struct Signal_ : Signallable<value_type>
{
using parent = Actor<value_type>;
parent& q;
explicit Signal_(parent& q)
: q(q)
{}
bool emit(const value_type& data) override
{
const BaseType_t success = xQueueSend(q.msg_queue_, &data, 0);
return success == pdTRUE;
}
std::pair<bool, BaseType_t> emitFromIsr(const value_type& data) override
{
BaseType_t was_awoken = pdFALSE;
const BaseType_t success = xQueueSendFromISR(q.msg_queue_, &data, &was_awoken);
return {success == pdTRUE, was_awoken};
}
};
Signal_ signal_;
};
template<>
class Actor<void>
{
public:
using value_type = void;
Actor(const std::uint32_t queue_size, const char* name, const osPriority_t priority, const std::uint32_t stack_size)
: thread_([](void* d) {
auto* dd = static_cast<Actor<value_type>*>(d);
(*dd)();
},
this, name, priority, stack_size),
msg_queue_(xQueueCreate(queue_size, sizeof(int))), signal_(*this)
{
assert(msg_queue_);
}
Signallable<value_type>* getSignal()
{
return &signal_;
}
protected:
virtual void init() = 0;
virtual void onSignal() = 0;
private:
PrimitiveThread thread_;
QueueHandle_t msg_queue_;
void operator()()
{
init();
int data;
while (true)
{
const BaseType_t got = xQueueReceive(msg_queue_, &data, portMAX_DELAY);
if (got == pdTRUE)
{
onSignal();
}
}
}
friend struct Signal_;
struct Signal_ : Signallable<value_type>
{
using parent = Actor<value_type>;
parent& q;
explicit Signal_(parent& q)
: q(q)
{}
bool emit() override
{
const int data = 0;
const BaseType_t success = xQueueSend(q.msg_queue_, &data, 0);
return success == pdTRUE;
}
std::pair<bool, BaseType_t> emitFromIsr() override
{
const int data = 0;
BaseType_t was_awoken = pdFALSE;
const BaseType_t success = xQueueSendFromISR(q.msg_queue_, &data, &was_awoken);
return {success == pdTRUE, was_awoken};
}
};
Signal_ signal_;
};
}// namespace Threads
#endif /* SKULLC_THREADS_ACTOR_HPP_ */