skullc-peripherals/Peripherals/Inc/peripherals_button.hpp
Erki a0639ec3f1
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Peripherals: Better button logic
Long press is now registered while the button is still held down
2022-11-04 00:17:25 +02:00

82 lines
1.6 KiB
C++

/*
* peripherals_button.hpp
*
* Created on: Apr 17, 2021
* Author: erki
*/
#ifndef SKULLC_PERIPHERALS_BUTTON_HPP_
#define SKULLC_PERIPHERALS_BUTTON_HPP_
#include <cstdint>
namespace Peripherals
{
enum class ButtonPress : std::uint32_t
{
NOT_PRESSED,
SHORT_PRESS,
LONG_PRESS
};
template<typename G, typename H>
class Button
{
public:
using gpio = G;
using hal = H;
gpio sw;
static constexpr std::uint32_t TIMEOUT_SHORT_PRESS = 50;
static constexpr std::uint32_t TIMEOUT_LONG_PRESS = 500;
Button() = delete;
explicit Button(const gpio& sw)
: sw(sw)
{}
void update()
{
const bool is_pressed = sw.read();
ButtonPress new_state = ButtonPress::NOT_PRESSED;
const std::uint32_t time_held = hal::getMillis() - time_pressed_down_;
if (is_pressed && !was_pressed_)
{
time_pressed_down_ = hal::getMillis();
}
else if (!is_pressed && was_pressed_)
{
if (time_held > TIMEOUT_SHORT_PRESS)
new_state = ButtonPress::SHORT_PRESS;
time_pressed_down_ = 0;
}
else if (is_pressed && was_pressed_)
{
if (current_state_ == ButtonPress::NOT_PRESSED && time_held > TIMEOUT_LONG_PRESS)
new_state = ButtonPress::LONG_PRESS;
}
was_pressed_ = is_pressed;
current_state_ = new_state;
}
[[nodiscard]] ButtonPress getState() const
{
return current_state_;
}
private:
bool was_pressed_ = false;
std::uint32_t time_pressed_down_ = 0;
ButtonPress current_state_ = ButtonPress::NOT_PRESSED;
};
}// namespace Peripherals
#endif /* SKULLC_PERIPHERALS_BUTTON_HPP_ */