Prevents showing servers with 1 player, when the server is infact empty

This commit is contained in:
A. Svensson 2017-10-06 21:00:26 +02:00
parent 6d642f6139
commit fbb1ce1672

View File

@ -163,6 +163,9 @@ func (a *App) updateOldServers(t time.Time) error {
}
if len(update) > 0 {
if err := a.store.SaveServers(update); err != nil {
return err
}
if err := a.updateHistory(t, update); err != nil {
return err
}