package ss13_se
import (
"html/template"
"log"
"net/http"
"strings"
"time"
"github.com/gorilla/mux"
)
// Used internally for logging a global # of players
const internalServerTitle string = "_ss13.se"
type Conf struct {
// Web stuff
WebAddr string
ReadTimeout time.Duration
WriteTimeout time.Duration
// Scraper stuff
ScrapeTimeout time.Duration
// Misc.
Storage Storage
}
type App struct {
conf Conf
web *http.Server
store Storage
templates map[string]*template.Template
}
func New(c Conf) (*App, error) {
templates, err := loadTemplates()
if err != nil {
return nil, err
}
w := &http.Server{
Addr: c.WebAddr,
ReadTimeout: c.ReadTimeout,
WriteTimeout: c.WriteTimeout,
}
a := &App{
conf: c,
web: w,
store: c.Storage,
templates: templates,
}
r := mux.NewRouter()
r.Handle("/", handler(a.pageIndex))
r.Handle("/server/{id}", handler(a.pageServer))
r.Handle("/server/{id}/daily", handler(a.pageDailyChart))
r.Handle("/server/{id}/weekly", handler(a.pageWeeklyChart))
r.Handle("/server/{id}/average", handler(a.pageAverageChart))
a.web.Handler = r
return a, nil
}
func (a *App) Log(msg string, args ...interface{}) {
log.Printf(msg+"\n", args...)
}
func (a *App) Run() error {
a.Log("Opening storage...")
err := a.store.Open()
if err != nil {
return err
}
webClient := &http.Client{
Timeout: 60 * time.Second,
}
a.Log("Running updater")
go a.runUpdater(webClient)
a.Log("Running server on %s", a.conf.WebAddr)
return a.web.ListenAndServe()
}
func (a *App) runUpdater(webClient *http.Client) {
for {
now := time.Now()
servers, err := scrapeByond(webClient, now)
dur := time.Since(now)
a.Log("Scrape done in %s, errors: %v", dur, err)
if err == nil {
servers = append(servers, a.makeHubEntry(now, servers))
if err := a.store.SaveServers(servers); err != nil {
a.Log("Error saving servers: %s", err)
}
if err := a.updateHistory(now, servers); err != nil {
a.Log("Error saving server history: %s", err)
}
if err := a.updateOldServers(now, servers); err != nil {
a.Log("Error updating old servers: %s", err)
}
}
time.Sleep(a.conf.ScrapeTimeout)
}
}
func (a *App) updateHistory(t time.Time, servers []ServerEntry) error {
var history []ServerPoint
for _, s := range servers {
history = append(history, ServerPoint{
Time: t,
ServerID: s.ID,
Players: s.Players,
})
}
return a.store.SaveServerHistory(history)
}
func (a *App) updateOldServers(t time.Time, servers []ServerEntry) error {
var old []ServerEntry
for _, s := range servers {
if !s.Time.Equal(t) {
s.Players = 0
old = append(old, s)
}
}
var remove []ServerEntry
for index, s := range old {
delta := t.Sub(s.Time)
if delta.Hours() > 24*1 { // TODO: CHANGE TO A WEEK AFTER TESTING
remove = append(remove, s)
old = append(old[:index], old[index+1:]...)
}
}
if len(remove) > 0 {
a.Log("Removing servers: %s", serverNameList(remove)) // TODO: remove after testing?
if err := a.store.RemoveServers(remove); err != nil {
return err
}
}
if len(old) > 0 {
a.Log("Old servers: %s", serverNameList(old)) // TODO: remove after testing
if err := a.updateHistory(t, old); err != nil {
return err
}
}
return nil
}
// TODO: can probably remove this func after we're done testing
func serverNameList(servers []ServerEntry) string {
var names []string
for _, s := range servers {
names = append(names, s.Title)
}
return strings.Join(names, ", ")
}
func (a *App) makeHubEntry(t time.Time, servers []ServerEntry) ServerEntry {
var totalPlayers int
for _, s := range servers {
totalPlayers += s.Players
}
return ServerEntry{
ID: makeID(internalServerTitle),
Title: internalServerTitle,
SiteURL: "",
GameURL: "",
Time: t,
Players: totalPlayers,
}
}