ss13_se/bin/update_graphs.go

147 lines
3.6 KiB
Go

package main
import (
"crypto/sha256"
"database/sql"
"fmt"
"io/ioutil"
"log"
"os"
"os/exec"
"path/filepath"
"strconv"
"time"
_ "github.com/mattn/go-sqlite3"
)
// TODO: change these to be cmd args instead!
const DB_FIL = "/home/lmas/projects/ss13_se/src/db.sqlite3"
// Dir to save new graphs in
const SAVE_DIR = "/home/lmas/projects/ss13_se/src/static/graphs"
// How far back in time the graphs will go
var LAST_WEEK = time.Now().AddDate(0, 0, -7)
var LAST_MONTH = time.Now().AddDate(0, -1, 0)
var WEEK_DAYS = [7]string{
"Sunday",
"Monday",
"Tuesday",
"Wednesday",
"Thursday",
"Friday",
"Saturday",
}
func main() {
// open a db connection
db, err := sql.Open("sqlite3", DB_FIL)
checkerror(err)
defer db.Close()
// loop over each server in db
rows, err := db.Query("select id, title from gameservers_server")
checkerror(err)
defer rows.Close()
var (
id int
title string
)
for rows.Next() {
err := rows.Scan(&id, &title)
checkerror(err)
// stats are updated 4 times per hour, so: 2 = 30 min, 24 = 6 hours
createtimegraph(db, "week-time-", id, title, LAST_WEEK, 4)
createtimegraph(db, "month-time-", id, title, LAST_MONTH, 24)
createweekdaygraph(db, "month-avg_day-", id, title, LAST_MONTH)
}
err = rows.Err()
checkerror(err)
}
func checkerror(err error) {
if err != nil {
log.Fatal(err)
}
}
func setuptemppaths(prefix string, title string) (f *os.File, name string, path string) {
// create a tmp file
file, err := ioutil.TempFile("", prefix)
checkerror(err)
// Make sure we have somewhere to save the stored graphs in
err = os.MkdirAll(SAVE_DIR, 0777)
checkerror(err)
hash := fmt.Sprintf("%x", sha256.Sum256([]byte(title)))
path = filepath.Join(SAVE_DIR, fmt.Sprintf("%s%s", prefix, hash))
return file, file.Name(), path
}
func createtimegraph(db *sql.DB, prefix string, id int, title string, period time.Time, every int) {
ifile, ifilename, ofilename := setuptemppaths(prefix, title)
defer ifile.Close()
// get the server's data and write it to the file
rows, err := db.Query("select created,players from gameservers_serverhistory where server_id = ? and created >= ? order by created asc", id, period)
checkerror(err)
defer rows.Close()
var (
created time.Time
players int
)
for rows.Next() {
err := rows.Scan(&created, &players)
checkerror(err)
_, err = ifile.WriteString(fmt.Sprintf("%d, %d\n", created.Unix(), players))
checkerror(err)
}
err = rows.Err()
checkerror(err)
// run the plotter against the data file
err = exec.Command("./plot_time.sh", ifilename, ofilename, strconv.Itoa(every)).Run()
checkerror(err)
// close and remove the tmp file
ifile.Close()
os.Remove(ifilename)
}
func createweekdaygraph(db *sql.DB, prefix string, id int, title string, period time.Time) {
ifile, ifilename, ofilename := setuptemppaths(prefix, title)
defer ifile.Close()
// get the server's data and write it to the file
// TODO: Move sunday (first day in list at 0) to the end...
rows, err := db.Query("select strftime('%w', created) as weekday, avg(players) from gameservers_serverhistory where server_id = ? and created >= ? group by weekday;", id, period)
checkerror(err)
defer rows.Close()
var (
day int
players float64
)
for rows.Next() {
err := rows.Scan(&day, &players)
checkerror(err)
_, err = ifile.WriteString(fmt.Sprintf("%s, %f\n", WEEK_DAYS[day], players))
checkerror(err)
}
err = rows.Err()
checkerror(err)
// run the plotter against the data file
err = exec.Command("./plot_bar.sh", ifilename, ofilename).Run()
checkerror(err)
// close and remove the tmp file
ifile.Close()
os.Remove(ifilename)
}