ss13_se/src/gameservers/data_sources.py
2015-05-19 21:04:45 +02:00

177 lines
5.9 KiB
Python

from multiprocessing import Pool
import socket
import struct
import re
import requests
from bs4 import BeautifulSoup
from .models import PrivateServer
def poll_ss13_server(server, timeout=30):
'''Try connect to a SS13 server and get a player count from it.'''
# Thanks to /u/headswe for showing how to poll servers.
# Source: http://www.reddit.com/r/SS13/comments/31b5im/a_bunch_of_graphs_for_all_servers/cq11nld
addr = (server.host, server.port)
query = '\x00\x83{0}\x00\x00\x00\x00\x00?players\x00'.format(
struct.pack('>H', 14) # 14 = 6 null bytes + len(?players)
)
try:
sock = socket.create_connection(addr, timeout=timeout)
sock.sendall(query)
response = sock.recv(1024)
sock.close()
assert(len(response) >= 9)
assert(response[:5] == '\x00\x83\x00\x05\x2a')
players = int(struct.unpack('f', response[5:9])[0])
assert(players >= 0)
return players, server
except (socket.timeout, AssertionError) as e:
try:
sock.close()
except UnboundLocalError:
pass
return -1, server
class ServerPoller(object):
'''Manually poll hidden/private servers for their stats.'''
def __init__(self, timeout=10):
self.timeout = timeout
self.workers = 5
def run(self):
'''Run the poller and return a nice list of dicts containing server data.'''
targets = self._get_servers()
servers = self._poll_servers(targets)
return servers
def _get_servers(self):
'''Grab all private servers that's been manually activated.'''
servers = PrivateServer.objects.filter(active=True)
return servers
def _poll_servers(self, targets):
'''Poll each server in the targets list and try get it's stats.'''
pool = Pool(processes=self.workers)
results = []
for server in targets:
future = pool.apply_async(poll_ss13_server, (server, self.timeout))
results.append(future)
pool.close()
pool.join()
servers = []
for future in results:
server = self._handle_future(future)
if server:
servers.append(server)
return servers
def _handle_future(self, future):
'''Check if a poll of a server succeeded and return a data dict for it.'''
players, server = future.get()
if players == -1:
# Couldn't get a proper update from the server when polling it,
# consider it offline for now
return
server = dict(
title = server.title,
game_url = 'byond://{}:{}'.format(server.host, server.port),
site_url = server.site_url,
player_count = players,
)
return server
class ServerScraper(object):
'''Scrape the Byond server page for server stats.'''
def __init__(self):
self.url = 'http://www.byond.com/games/exadv1/spacestation13'
# TODO: Better regexp that can't be spoofed by server names
self.PLAYERS = re.compile('Logged in: (\d+) player')
def run(self):
'''Run the scraper and return a neat list of dicts containing server data.'''
raw_data = self._download_data()
servers = self._parse_data(raw_data)
return servers
def _download_data(self):
'''Download raw data, either from local file or a web page.'''
if self.url.startswith('http://') or self.url.startswith('https://'):
raw_data = requests.get(self.url).text.strip()
else:
# HACK: In case of local testing or debugging, since requests can't
# handle local files.
with open(self.url, 'r') as f:
raw_data = f.read().strip()
return raw_data
def _parse_data(self, raw_data):
'''Parse the raw data and run through all servers.'''
servers = []
soup_data = BeautifulSoup(raw_data)
for server_data in soup_data.find_all('div', 'live_game_status'):
server = self._parse_server_data(server_data)
if server:
servers.append(server)
return servers
def _parse_server_data(self, data):
'''Parse the individual parts of each server.'''
if len(self.PLAYERS.findall(data.text)) > 1:
# HACK: If a server tries to spoof the player count by showing
# some extra text matching the PLAYERS pattern (ie. in the
# server title), we give them The Boot.
return
# HACK: In case the server title is encased in extra <B> tags,
# simply grab the second matching tag and use only that as title
# TODO: What if there's multiple <B> tags all over the data?
tmp = data.find('b')
if tmp.find_all('b'):
tmp = tmp.find('b')
try:
title = tmp.get_text().splitlines()[0].strip().encode('utf-8')
except AttributeError:
# HACK: I think this happends because the raw data was incomplete.
# No complete data, no server update.
return
game_url = data.find('span', 'smaller').text.encode('utf-8')
tmp = data.find('a')
site_url = None
# Default means the server hasn't set a custom site url
if tmp and not tmp.text == 'Default':
try:
site_url = tmp['href'].encode('utf-8')
# Handle some funky servers...
if site_url == 'http://':
site_url = ''
except KeyError:
# Sometimes there's a <a> tag without a href attribute
pass
tmp = data.text
player_count = 0
if tmp.find('No players.') == -1:
data = self.PLAYERS.search(tmp)
player_count = int(data.group(1))
server = dict(
title = title,
game_url = game_url,
site_url = site_url,
player_count = player_count,
)
return server